Step

  1. Create the river layout with spline tool and adjust the layout with your needs

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  1. Drag the terrain HDA into the map

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  1. Define the area for the city with a box, and this area will be generated flatly

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  1. Set the Houdini Inputs as World Outliner Input and feed the spline tool and the box to the HDA

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  1. Changeable parameters:
    1. Map Procedural Info - General info for the landscape
      1. Scale - scale factor for the mountain part
      2. Offset and Frequency - act as a random seed for the map generation
      3. Curve - define the threshold for the generation
    2. Materials
    3. River
      1. depth
      2. Width
      3. Noise Amplitude
      4. Noise Element Size
      5. River Noise Segment Length - define the level of details for the river
      6. Lacunarity
      7. Roughness

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  1. Refine the mesh & Bake the terrain

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  1. Rescale the baked static mesh (1000 for this project) and apply textures

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